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The document discusses the scarcity of Chinese resources on four-dimensional vectors in special relativity (STR) and aims to provide a reference for students interested in the topic. It explains the necessity of using four-dimensional vectors to resolve complexities arising from classical concepts of space and time, which do not apply in Einstein's theory.
The author introduces Minkowski spacetime and derives the basic four-dimensional vector from the invariant equation \(x^2 + y^2 + z^2 - c^2t^2 = 0\). The document further explores Lorentz transformations and their relationship to four-dimensional vectors, providing formulas for various physical quantities such as four-momentum, four-current density, and four-wave vectors.
Key properties of four-dimensional vectors are highlighted, particularly Lorentz covariance, which ensures that physical laws remain consistent across inertial frames. The inner product of four-dimensional vectors is defined and shown to be invariant under Lorentz transformations, allowing simplification in the treatment of physical quantities without concern for reference frame changes. The document concludes with specific examples of inner products and conservation laws related to four-dimensional vectors.
During my study of physics competitions, I found that there is a severe lack of articles and even books in Chinese regarding four-dimensional vectors in special relativity (STR). In light of this, I hope to combine what I have learned to write a related article, aiming to provide a learning reference for students interested in this topic.
When studying STR, I often found myself troubled by the "eigen" states of various scenarios. Many exercises and even the problems themselves contained certain errors, which led to a chaotic understanding of the scenarios. But why does this "classical" transformation feel so counterintuitive? At its core, it is likely because our understanding of time and space is based on classical Galilean spacetime, which does not hold in Einstein's theory of special relativity, as its spacetime is not independent. This is based on the two postulates of special relativity:
The principle of constancy of the speed of light: The speed of light in a vacuum is the same constant in all inertial reference frames, regardless of the motion of the light source and the observer.
The principle of relativity: The form of physical laws is the same in all inertial reference frames; there is no "absolute rest" inertial frame.
This conclusion can be derived simply by imagining the equations of wavefronts of two beams of light at different time intervals (this will not be elaborated here, as it is not an introductory article on STR).
Having seen this, since the old spacetime system leads to complexity in understanding, is there a way to resolve this? The answer is affirmative; Minkowski proposed such a space because special relativity is essentially a theory of invariants of the Lorentz group. Therefore, as long as we construct such a spacetime, we can elegantly solve this problem, which is the Minkowski spacetime.
Basic Four-Dimensional Vectors in Minkowski Spacetime#
From the aforementioned invariant
x2+y2+z2−c2t2=0
we can obtain the first set of four-dimensional vectors
(x,y,z,ict)
So how do we derive the basic Lorentz transformation from it? That is, the relationship between (x,y,z,ict) and (x',y',z',ict').
In fact, we can use these quantities to derive many four-dimensional vectors.
For example, the four-dimensional velocity is simply the differentiation of the spacetime coordinates, which leads to Uμ=dτdxμ=γ(u,ic)
It is not difficult to see that pμ=mUμ,jp=ρUp
As for dynamics, differentiating P can yield the four-dimensional force vector K; this will not be elaborated here (by the way, it can also be derived using four-dimensional acceleration; interested readers can derive it themselves).
Having discussed so much, we still haven't properly introduced the properties of four-dimensional vectors, but these are key to solving practical problems later. Below, I will introduce several properties of four-dimensional vectors.
This is an important property of four-dimensional vectors, and let's derive it.
This is an important property of four-dimensional vectors.In special relativity, the form of physical laws is the same in all inertial reference frames.This means that physical quantities should maintain some invariance under Lorentz transformations.The introduction of four-dimensional vectors is precisely to mathematically realize this invariance.For a four-dimensional vector X=(x,y,z,ict) and another four-dimensional vector Y=(x′,y′,z′,ict′).Their inner product is defined as:X∘Y=xx′+yy′+zz′+(ict)(ict′)=xx′+yy′+zz′−c2tt′This inner product is a scalar.It has the same value in all inertial reference frames.Thus, it remains invariant under Lorentz transformations.Let’s derive this.Let the four-dimensional vector X be represented as a column vector in the S frame.In S′ it is represented as X′.And they are related by the Lorentz transformation matrix L such that X′=LX.Similarly, Y′=LY.(It is worth noting that in the coordinate system using the imaginary time component ict, the Lorentz transformation matrix L is an orthogonal matrix.)That is, it satisfies LTL=I, where I is the identity matrix.This property ensures that the numerical value of the inner product remains unchanged after transformation.)Then, the inner product of the transformed four-dimensional vectors X′ and Y′ is:X′∘Y′=(X′)TY′=(LX)T(LY)=XTLTLYSince the Lorentz transformation matrix L satisfies the orthogonality condition in the imaginary time coordinate system LTL=I,the above expression becomes:XTLTLY=XTIY=XTY=X∘YThis proves Lorentz covariance:After a Lorentz transformation, the numerical value of the inner product of four-dimensional vectors remains unchanged.This property allows us to simplify the treatment of physical quantities by constructing Lorentz invariants (such as the magnitude of four-dimensional vectors).We need not worry that choosing different inertial reference frames will lead to numerical changes.For example, the magnitude of the four-dimensional vector X∘X=x2+y2+z2−c2t2 is invariant in any reference frame.
Inner Products and Conservation of Some Special Four-Dimensional Vectors#
Inner product of four-dimensional velocity U∘U=U∘U=−c2
Inner product of four-dimensional momentum
P∘U=m(U∘U)=−mc2=−E0,P∘P=−m2c2
Four-dimensional momentum is conserved.
Have you noticed that due to Lorentz covariance, we can obtain
P∘P=−(cEtot)2+p2,P′∘P′=−(cE0)2
This is the famous relativistic energy-momentum relation Etot2=E02+p2c2
In this case, for photons, we have
Etot=−p⋅c,P∘P=0
The Wonderful Use of Four-Dimensional Vectors in Solving Various Spacetime and Collision Problems#
Diagonally emitted photon beam: P4=chf2⋅(cos(θ),−sin(θ),0,i)
From the conservation of four-dimensional momentum, we have P1+P2=P3+P4
We can obtain:
We also have c2v2=1−γ21=1−E12E22=E12E12−E22
Thus we obtain 2⋅E4=E1+E2+E1+E2E12⋅E12E12−E22=E1+E2+E1−E2=2⋅E1
Thus
E_1 = E_4 \\
E_2 = E_3
\end{gathered}
cos(θ)=cv=1−E12E22
Light Illuminating Particles to Produce New Particles#
For each particle, the following four-dimensional momentum will apply:
Incident light: P1=chf⋅(1,0,0,i)
Stationary particle: P2=M⋅(0,0,0,ic)
New particle: P3
From the conservation of four-dimensional momentum, we can obtain P1+P2=P3
Squaring gives P1∘P1+2P1∘P2+P2∘P2=P3∘P3
If the original particles are much greater than the new particles, we have: 0+2⋅h⋅f⋅M+(M⋅c)2≈(M+2⋅m)2⋅c2
Simplifying gives h⋅f≈2⋅m⋅c2+2⋅m2⋅c2/M=2⋅m⋅c2⋅(1+Mm0)
From this, we can see: if the particles involved are electrons, then the energy of the incident photons must be at least twice the rest energy of the produced particles.
Complete Inelastic Collision of Particles Generating a New Particle#
For each particle, the following four-dimensional vectors will apply:
Incident particle: P1
Target particle: P2
Generated particle: P3
From the conservation of four-dimensional momentum, we have: P1+P2=P3
Squaring gives P1∘P1+P2∘P2+2P1∘P2=P3∘P3
This leads to m12+2γ1γ2m1m2⋅c2(c2−v1v2)+m22=m32
This allows us to obtain m3
From the conservation of four-dimensional momentum, we can also obtain: v3=γ1⋅m1+γ2⋅m2γ1⋅m1⋅v1+γ2⋅m2⋅v2
Generated particle 2: P4=γ4m⋅(rcos(α),rsin(α),0,ic)
From the conservation of four-dimensional momentum, we have P1+P2=P3+P4
Squaring gives P1∘P1+P2∘P2+2P1∘P2=P3∘P3+P4∘P4+2P3∘P4
Also, since P1∘P3+P2∘P3=P3∘P3+P4∘P3=P3∘P3+P1∘P2
We can obtain
For each particle, the following four-dimensional vectors will apply:
Incident light: P1=chf⋅(1,0,0,i)
Stationary particle: P2=m⋅(0,0,0,ic)
New particle 1: P3=chf′⋅(cos(θ),sin(θ),0,i)
New particle 2: P4=γm⋅(v,ic)
From the conservation of four-dimensional momentum, we have P1+P2=P3+P4
Squaring gives P1∘P1+P2∘P2+2P1∘P2=P3∘P3+P4∘P4+2P3∘P4
This leads to P1∘P2=P3∘P4
Also, since P1∘P3+P2∘P3=P3∘P3+P4∘P3=P1∘P2
This gives λh⋅λ′h(1−cosθ)+m0⋅c⋅λ′h=m0⋅c⋅λh
We obtain λ′−λ=m0⋅ch⋅(1−cosθ)
This is the classic conclusion of Compton scattering!
For each particle, the following four-dimensional vectors will apply:
Incident light: P1=chf⋅(1,0,0,i)
High-speed particle: P2=γ2m⋅(v,0,0,ic)
New particle 1: P3=chf′⋅(1,0,0,i)
New particle 2: P4=γ4m⋅(v′,0,0,ic)
From the conservation of four-dimensional momentum, we have P1+P2=P3+P4
Squaring gives P1∘P1+P2∘P2+2P1∘P2=P3∘P3+P4∘P4+2P3∘P4
This leads to P1∘P2=P3∘P4
Also, since P1∘P3+P2∘P3=P3∘P3+P4∘P3=P1∘P2
This gives γ2mc22⋅h⋅f⋅h⋅f′+h⋅f′⋅(1−cv)=h⋅f⋅(1+cv)≈2⋅h⋅f
If v approaches c, we have h⋅f′⋅(γ2m0c21⋅h⋅f+21⋅(1−cv))=h⋅f
This gives us the relationship between f and f‘!
I hope this introductory article can provide you with some insights, but in fact, the wonderful uses of four-dimensional vectors go far beyond this. Due to space constraints, I would like to conclude this article here (perhaps later I can start a series to document this: P). We see that four-dimensional vectors provide a unified and elegant mathematical framework for understanding relativistic phenomena. I hope this can inspire you and provoke thought; sometimes abstract mathematical tools can greatly advance our understanding of physics.
PS: Regarding whether four-dimensional vectors can be used in middle school physics competitions, my current experience is that they can be attempted for problems that one is very confident about, but once a mistake is made, do not expect to receive partial credit for the process. Unfortunately, physics competitions are also exams, and the most basic and classical methods are often the most favored (but using four-dimensional vectors for verification is still very good: D).
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